A symmetrical map made using my mapping template.
Sturmbot waypoints, overview and clan match config included.

A symmetrical map made using my mapping template.
Sturmbot waypoints, overview and clan match config included.

This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.
There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.
I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.
This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.
There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.
I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.
This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.
There are extra bombs placed around the map, mainly near the flags to make it easier to blow up the walls.
There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a very long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.
I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.
Sturmbot waypoints included.
Sturmbot waypoints included.




A medium 5 flag snowy road map. Inspired by flash and kalt.
Sturmbot/Shrikebot waypoints and overview included.












A modified version of dod_caen to help the bots navigate through the map.
Removed all bomb/bazooka targets and removed a few bits of rubble and some doors.
Sturmbot/Shrikebot waypoints and overview included.








A reworked version of dod_charlie that uses flags instead of axis defence points.
If the axis capture the big gun it will start to fire on the beach.
If the allies capture the bunkers they will get a few forward spawn points.
Sturmbot/Shrikebot waypoints and overview included.