A snowy version of dod_outdoors with US instead of British allies.
Sturmbot waypoints, overview and clan match config included.

A snowy version of dod_outdoors with US instead of British allies.
Sturmbot waypoints, overview and clan match config included.

This map was made using my mapping template with some new terrain additions that I made. I’ll update the mapping template with them soon.
Sturmbot waypoints, overview and clan match config included.

This is a push objective style map, set on a forest road up a hill leading to an axis compound.
The allies have to push through the map capturing flags to finally capture a familiar figure.
I’ve included 2 different versions of the map, _0 and _25.
_0: No time limit, so the allies can take as long as they need to capture all the flags, conversely the axis can’t win on this version.
_25: The axis need to defend for 25 minutes.
This map was made by request from strizZl, it is based on his sketches and ideas.
It’s been a lot of fun making these maps because they’re ideas that I wouldn’t have come up with on my own, and having a sketch to work from is invaluable and allows me to focus on making the map and not worrying too much about what should go where or what I’m going to make next.
I hope you all enjoy it, it’s a fun one 🙂
Sturmbot waypoints, and overview included.
Sturmbot waypoints and overview included. Remake of dod_overlord. I’ve always missed dod_overlord since it was removed in v1 and the original was unable to run without a plugin, so I finally took it upon myself to remake the map. It’s not an exact replica but captures the main features.



A small 5 flag map with twisting paths and crouch tunnels.
Sturmbot/Shrikebot waypoints and overview included.




A remake of dod_omaha_classic. Added 2 extra objectives to give the map more structure. Created extra routes from the beach.
Sturmbot/Shrikebot waypoints and overview included.