dod_pernitz_b1

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This is a push objective style map, set on a forest road. The allies have to push through the map capturing flags to open the path to the next section of road. The axis must stop the allies advance.

I’ve included 3 different versions of the map, _0, _20 and _25.
_0: No time limit, so the allies can take as long as they need to capture all the flags, conversely the axis can’t win on this version.
_20: The axis need to defend for 20 minutes.
_25: The axis need to defend for 25 minutes.

This map was made by request from StrizZl, it is based on his sketches and ideas. He wanted a map that could act as a prequel to a map called dod_bliss, I’ve made a modified version of that map which is similar to this one. Which I’ll post at a later date if anyone is interested.

Sturmbot waypoints, and overview included.

dod_weirdflash_b1

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I’ve been working on a mapping template file for dod_flash recently, which makes creating new maps based on the buildings in flash really quick and easy. The template file isn’t completely finished yet, because I got carried away making this map from the assets that I had already made.
So take this as a proof of concept for the flash template file I guess 😀

Sturmbot waypoints, clan match config and overview included.

dod_chemille_solo

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This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.

There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.

I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.

dod_charlie_solo

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This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.

There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.

I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.

dod_caen_solo

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This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.

There are extra bombs placed around the map, mainly near the flags to make it easier to blow up the walls.

There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a very long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.

I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.

dod_avalanche_solo

Download Map

This is an experimental idea I had for a different way of playing with the sturmbots.
The idea is that you spawn on the allies team and you have to capture all the flags on your own.
The axis bots will spawn in defensive positions throughout the map and will not move from these spots.
As you capture flags the spawn points will turn off so you can push the axis back.

There is a single spawn point on the axis side that allows the bots to try and recapture the flags but they have a very long capture time so you can hopefully stop them if you see them trying.
With how the map works it is only playable with the sturmbots and is no use otherwise.
My favourite way of playing is to spawn in as an allies sniper and slowly sneak through the map.

I’ve included a .cfg file that will help with putting in the correct amount of bots to play against.
So when you launch the map from the New Game screen all you need to then do is open the console and input ‘exec solo.cfg’
This should spawn 12 axis bots for you to play against.
You can always add extra bots to the axis team if you are finding it too easy.